

A pure-skill arena brawl for two to four wrestlers on a fixed 7×7 platform with four pillars set in rotational symmetry — no dice, no seeds, nothing hidden about the board itself. Each round you choose exactly one thing: step one cell, shove the whole adjacent line of wrestlers one cell, or brace and cancel one shove coming at your line that round. Nobody may walk off the edge; the only way out is a shove, and only the last wrestler in a shoved line goes over the rim. Shoves resolve in seat order, then every move resolves at once — contested cells fail for everyone who wanted them, head-on swaps fail, and a ring of three or more wrestlers rotates cleanly. A bout ends when one wrestler is left standing or after ten rounds, and a bout that runs out of rounds goes to whoever stands closest to the centre. First to two bouts takes the match.
Provably fair, by construction
Matches run inside a XAYA game channel, and every round is a cryptographic commit/reveal in two halves: each seat signs a SHA-256 commitment to its action first and opens it only once every commitment is locked, so nobody can answer a choice they were not meant to see yet. The deterministic rules blob that referees the match checks each reveal against the commitment it was promised by — a late revealer can read what the others already opened but cannot change what it has already signed. The rules carry no randomness at all, so a finished match replays bit-for-bit from the signed move log, and the channel's timeout and dispute path settles a match somebody walks out of.
Game channels & GSPs, explained
